Free Download The Game Programming Starter Series Learn to write your first 2-player tank game Step-By-Step Lessons using Clickteam Fusion

[Get.8Nso] The Game Programming Starter Series Learn to write your first 2-player tank game Step-By-Step Lessons using Clickteam Fusion



[Get.8Nso] The Game Programming Starter Series Learn to write your first 2-player tank game Step-By-Step Lessons using Clickteam Fusion

[Get.8Nso] The Game Programming Starter Series Learn to write your first 2-player tank game Step-By-Step Lessons using Clickteam Fusion

You can download in the form of an ebook: pdf, kindle ebook, ms word here and more softfile type. [Get.8Nso] The Game Programming Starter Series Learn to write your first 2-player tank game Step-By-Step Lessons using Clickteam Fusion, this is a great books that I think are not only fun to read but also very educational.
Book Details :
Published on: 2015-06-19
Released on:
Original language: English
[Get.8Nso] The Game Programming Starter Series Learn to write your first 2-player tank game Step-By-Step Lessons using Clickteam Fusion

Using Clickteam Fusion, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 …etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 13 LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17 LESSON 3 - ACCEPTING USER INPUT 24 LESSON 3 CON'T - ABOUT THE EVENT EDITOR 28 LESSON 3 CON'T - PROCESSING USER INPUT 32 LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 36 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40 WALKING THROUGH EXERCISE SET 1 50 LESSON 5 - PATH MOVEMENT 59 LESSON 6 - MANIPULATING OTHER OBJECTS 62 LESSON 6 CON'T – RELATIVE POSITIONING 67 LESSON 6 CON'T - STORYBOARD CONTROL 70 WALKING THROUGH EXERCISE SET 2 71 LESSON 7 - SPRITES AND ANIMATION SEQUENCES 72 WALKING THROUGH EXERCISE SET 3 78 LESSON 8 AND EXERCISE SET 4 79 ADDING SOUND EFFECTS AND MUSIC 84 WHAT IS NEXT 85
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